The Legends of Reality Fracture
Reality Fracture brings some of Magic's most famous heroes, villains, and in-between icons to the forefront of a Multiverse-shaping battle for existence. Now that the ten-episode story has begun and the set's most mind-boggling cards have entered our reality, it's time for you to reshape your knowledge of the set's legends! From new versions of the Lorwyn Five to deep-cut favorites, there's something in the Multiverse (or Echoverse) for everyone.
In Reality Fracture, you'll find versions of characters that look familiar, but also ones that look distinctly unfamiliar. These warped counterparts are denizens of the Echoverse, a mirrored version of reality created by Jace Beleren. In the Echoverse, history looks very different, and that has reshaped the fates (and sometimes faces) of these legends. For more information on the Echoverse and Jace's plans for reality, check out the Planeswalker's Guide to Reality Fracture.
To make sure your burning Vorthos questions are answered as swiftly as possible, we'll update this article with new entries as cards are revealed. When a legend is added to the Reality Fracture Card Image Gallery, we'll add their biography to this article.
It's time to face Jace's reality—and yourself. Reality Fracture releases worldwide on October 2, 2026, and is available for preorder now from your local game store, TCGplayer, Amazon, and elsewhere Magic is sold.
Reality Fracture
Jace Beleren
Jace Beleren is the most powerful mind-mage in the Multiverse and was once its heroic defender. After the death of his allies and his own infection during the Phyrexian Invasion, Jace has decided that the Multiverse as it stands is doomed to an eternity of misery and conflict. He has resolved to create a new reality instead, one that erases the trauma and suffering the Multiverse has endured.
Jace, Reality Sculptor
Human, he/him
A master of psychic powers, illusions, and duplication, Jace is building a new reality, plane by plane. Using the magic of the Meditation Realm, Jace learned how to transform an illusion into something real. He's created a reality without Phyrexians, never beset by Eldrazi, and free from the machinations of Nicol Bolas. Genuinely believing himself to be the Multiverse's "savior," Jace is optimistic he can make a difference, make a utopia. Jace is an intelligent, determined, and powerful wizard—one who has poured a great deal of himself into the creation of his Echoverse.
Jace, Multiverse Architect
Human, he/him
Pushing himself in ways he's never pushed himself before, Jace designs and builds his Echoverse with unrelenting persistence and uncharacteristic recklessness. He is driven by the belief that he is the only person who can accomplish this, the only person who has the discipline, the intelligence, the power, and the vision. Jace is unwavering in his dedication to his self-imposed mission.
The Theorist, Jace Beleren
Human, he/him
Jace's mind fractured after his apparent death in the Meditation Realm. A slice of his personality known as "the Theorist" has taken over, locking away other attributes, like his empathy and wisdom.
The will of one is not utopia for all, and Jace's worst impulses have only been magnified as he sits atop the throne of his new reality. The Theorist displays little restraint, using his mind-controlling and mind-reading powers without concern for the free will of his subjects. His attention is everywhere at once, monitoring the final step of his plan. The ends justify the means, even if that results in overwriting the original Multiverse and replacing all life with his vision of reality.
Tam, the Possibility
Gorgon, she/her
Tamira, or Tam to her friends, is on her way to figuring out who she is and who she wants to be. Created by Jace Beleren, Tam has dutifully followed and learned from her teacher. She has been his spy and agent in the Multiverse to gather the final pieces needed to stabilize the new reality. But meeting other students from Strixhaven has left her with doubts. She's still his creation, still a part of his grand project, though she's beginning to question his methods.
Ajani Goldmane
Ajani Resolute
Leonin, he/him
Ajani has helped many across the Multiverse. Motivated by his deceased brother's legacy, Ajani honors his friendships and leads with compassion. In battle, his voice stirs the hearts of his allies, granting strength, protection, and healing. Ajani has mentored many fellow Planeswalkers, wanting to see them master their abilities and grow into their best selves. After great effort, he has begun to heal the emotional scars he bears because of the pain he caused under the influence of phyresis.
He is prepared to defend the Multiverse once again, this time against someone he once called his friend.
Ajani Unrelenting
Leonin, he/him
Vengeance and destruction flow from Ajani. His battle cry strikes fear. He carved a trail of carnage across the Echoverse as he sought revenge against those he judged responsible for his brother's death. Ajani's brother, Jazal, was a kind and just leader struck down during Alara's Conflux Wars while trying to broker peace. So, Ajani learned that mercy is a weakness, which he will never allow to be exploited again. Now dedicated to a life of vengeance and wrath, Ajani's raging soul fuels his attack-oriented magic.
As the Theorist crafts his "perfect reality," Ajani lashes out at anyone and anything that stands in the way.
Chandra Nalaar
Chandra, Torch of Defiance
Human, she/her
Chandra is an impulsive and immensely powerful pyromancer who is learning to be a leader among her peers. When faced with a challenge, instead of looking to her mentors for guidance, she must channel her confidence to make the hard decisions. Now that a mage she once respected threatens the Multiverse, there is no virtue in subtlety, at least not as far as Chandra is concerned.
After Jace meddled with her mind during the Ghirapur Grand Prix, Chandra developed a strange mental link to him. She's always rushing in to push back against oppression, and her friend threatening to remove free will from reality is no exception. She hopes she can save Jace, but she will burn his false reality to the ground if that is what it takes to preserve the Multiverse.
Chandra, Chill of Compliance
Human, she/her
Chandra Nalaar exhibits all the best qualities of an Avishkar consul shieldguard: She's measured, calm, and calculating, and she enforces the will of the Consulate on Avishkar by suppressing rebellion and guarding aether transports. Her cryomancy prowess and ascendence through the ranks are a testament to her father's guiding influence and her rigorous self-discipline.
Offered the chance to help create an Avishkar without suffering or strife, Chandra has embraced the Theorist's meticulous vision for all of reality.
Garruk Wildspeaker
Garruk, Curse Breaker
Human, he/him
Garruk is a mighty hunter and solitary mage who finds the company of beasts preferable to that of his fellow humans. He'd much prefer to live in harmony with nature, far from civilization and its complications. Once cursed against his will, Garruk is loath to let Jace erase the Multiverse, so he joins the hunt for the mind-mage.
Garruk, Veiled Butcher
Human, he/him
While hunting a beast across Shandalar, Garruk's path led him to the Onakke Catacombs. There, the demon Kothophed called out to him, offering to suppress the beast within him with a powerful artifact hidden in the catacombs. Tempted by the offer, Garruk donned the Chain Veil, an artifact of evil soul-binding magic. Cursed tattoos emblazon his skin when he taps into its arcane power. More than a hunter, Garruk is a summoner of vicious predators that follow him into battle.
Deployed across the Echoverse as an assassin, Garruk leaves a trail of blood and death as he helps the Theorist cleave away the troublesome elements of this new Multiverse.
Liliana Vess
Liliana the Repentant
Human, she/her
This ruthless former Planeswalker is haunted by the memory of those she couldn't save. Her attempt to cure her brother using necromancy condemned his soul, and her heroic sacrifice was taken from her by Gideon, who believed in her unwaveringly. Liliana has used her necromantic powers in pivotal battles across the Multiverse. But where she once sought to selfishly gain power, now she tries to support the greater good. Although she still leaves plenty of bodies in her wake.
The imperious necromancer-turned-professor is being held prisoner in the Echoverse, having been kidnapped by her doppelgänger on Strixhaven. She's a prime candidate for someone whose life Jace believes he'll be "improving" by changing the Multiverse. If she gets out, she'll tell him exactly where he can stuff his alternate reality.
Liliana the Faultless
Human, she/her
Liliana rose to prominence as a healer in Benalia, belonging to a convocation of clerics known as the Forward Order. Thanks to her deep knowledge of botanical remedies, she was able to cure her brother from the brink of death. A few years later, Liliana received a divine blessing from an archangel, after successfully curing several Serra Angels of the same Cabal curse that had afflicted her brother.
Her healing powers have kept her youthful and alive for hundreds of years. She has used the time to become a very powerful healer, capable of closing grievous wounds with a mere touch.
Liliana is a self-righteous believer in "the ends justify the means" and will do everything to assist the Theorist in healing the Multiverse. Even taking on the role of Professor Opal, the headmaster of Hexhaven Academy and instructor at Vigorbloom.
Vraska
Vraska, the Cutting Glare
Gorgon, she/her
Believing that Jace, the love of her life, is dead, Vraska has tried her best to retire. She keeps the young Loot, her strange ward, out of harm's way in a gentler part of the Multiverse.
The abuse and discrimination Vraska faced in her youth shaped her into a revolutionary dedicated to overthrowing unjust systems and leveling the playing field. She and Jace once shared their vision of a new Multiverse—without Phyrexia, without suffering. But given her familiarity with death from her work as an assassin, she eventually backed away, realizing the cost of their grand project was too high. Hearing rumors that Jace might have survived and is still working on this project, Vraska resolves that she must be the one to stop him.
Vraska, Soul of Stone
Gorgon, she/her
Vraska grew up on Ravnica under the supportive umbrella the guilds built for children of the unguilded. She flourished thanks to the protection and tutelage of Azorius and Boros mentors, even developing the ability to breathe life into stone, temporarily animating statues to protect herself and others.
Much like the statues she animates, Vraska is not content to fix herself forever to any specific Ravnican guild. She chose to remain unguilded but enlists in causes she believes in, efforts that promise protection for the greater good.
She has become a valuable ally to the Theorist, but never a replacement for his Vraska.
Emrakul, the Exigent Doom
Eldrazi, she/her
The largest and most terrifying Eldrazi titan brings ultimate ruin for organic life in the Multiverse, twisting it into her image as she consumes worlds. Wishing to be welcomed by the Multiverse, not rejected, she willingly allowed the Gatewatch to seal her in the moon of Innistrad. And there she would wait, until the soil would be receptive, until it would be her time. She has been hungry for so long.
Hexhaven
Denzilore Fatehold
Sphinx, he/him
Denzilore Fatehold founded his school to improve the outlook for denizens of Echoverse Arcavios. He believes the power of prophecy should be used for the betterment of all. His three faces represent the past, present, and future. The scrolls that surround him show constantly changing images of the past, present, and future, reflecting and divining the fates of people nearby. It can be unsettling to speak with him and see your potential futures flit in and out.
Uldaros Theorix
Sphinx, he/him
Uldaros Theorix sought students who demonstrated a thirst for knowledge and a capacity for abstract thought. He used his reality-bending magic to build the first fortress of Hexhaven, raising the campus out of the reach of mage hunters that had grown bolder in their attacks. He adorns himself with chains of equations. It is unclear if the Theorix sphinx was influenced by Jace's psychic manipulations, or if his magic enabled Jace to gain a stronger foothold on Arcavios in the Echoverse.
Ingris Stingerquill
Sphinx, she/her
Ingris Stingerquill was born with the ability to read emotions and influence others with her words. She teaches others to look deep within themselves and draw power from their core, using the leyline energy to amplify their thoughts and feelings. Her group of followers wields their words like weapons and has become Hexhaven's first line of physical defense against the mage hunters and witchstalkers.
Aerid Konstrari
Sphinx, they/them
Aerid Konstrari has mastered the ability to animate inert materials by condensing magical energy from the leyline confluence under Hexhaven into heartwood crystals. They've taught this magic to their followers, enabling them to build and tether themselves to huge constructs to fight back against the dangerous creatures of the plane.
Kwia Vigorbloom
Sphinx, she/her
A sphinx with wings of flowering plants and vines, Kwia Vigorbloom can cultivate and manipulate plant matter. She can magically encourage a seed to grow in any environment, helping it seek nutrients and thrive. Healers learn from Kwia to patch up injuries and illnesses with flora.
Codie, Ravenous Codex
Book, it/its
The most restricted tome in the Hexhaven Folioplex, Codie contains dangerous arcane knowledge from across the Echoverse. Locks and magical hexes keep the tome bound, but after gaining sentience from the mind-magic that pervades the halls of Hexhaven, Codie is a malevolence eager to escape.
Echoed Pairs
Arni Brokenbrow
Arni, Renowned Champion
Human, he/him
Goatleaper, Brokenbrow, Metalbrow—though Arni has had many names, his valor and determination have never changed. Arni won his fame as leader of the Tuskeri by headbutting a troll; he won the respect of the realms by headbutting a Phyrexian and walking away a still-living hero. The valkyries celebrate his victories even as they lament his absence from Starnheim.
Arni, Humble Scribe
Human, he/him
Many are the ships that have heard the songs and stories written by Omenseeker Arni, but few are the heroes and sailors who can recall his face. Arni prefers it that way.
Raised as a simple shepherd, Arni learned to tell stories around the fire to a very patient and wooly audience. As other shepherds overheard his tales, the stories began to spread—and Arni felt a fire to find new subjects. Soon he took to the waves to seek them out.
Leave the glory to the heroes and warriors who face death every day; his are the hands that will immortalize them.
Danitha Capashen
Danitha, Sword of Hope
Human, she/her
Heir to House Capashen, Danitha was trained in the arts of both warfare and diplomacy from a young age. Since her father's death, she has taken over as leader of her house and served as an icon who embodies not only the ideals of her family but of Benalia.
Her martial skills and calm demeanor have been essential in leading her forces in their constant war with the Cabal. Danitha hopes she can live up to her family's legacy, leading with honor and never asking anything of her knights that she would not endure herself.
Danitha, Spear of Agony
Human, she/her
A fearless Cabal knight, Danitha carries on the Capashen legacy. Since her father's death, Danitha has taken up his role as the right hand of Belzenlok and leads the demon's forces into battle against the foolish Benalish houses.
Many years ago, the Capashens were the mightiest house in all of Benalia. But the other houses envied their wealth and power, leading to a civil war that chased House Capashen into hiding. Among the Cabal, the once noble house found a new purpose, and a hereditary promise of revenge that has been passed down to Danitha.
Now, Danitha is the house's greatest weapon. A spear to lead the knights of the Cabal to glory against their enemies and raze Benalia to the ground in the name of both Capashen and Belzenlok.
Edgar Markov
Edgar, Ancient Bloodlord
Vampire, he/him
No single person has influenced Innistrad as much as Edgar Markov (no matter what Olivia Voldaren might tell you). Centuries ago, Edgar discovered and shared the secret to alchemical vampirism. Every vampire on Innistrad can count him as an ancestor in one way or another, and his grandson Sorin created the angel humans worshiped as their protector.
All of this is still true, even after Edgar's recent failed wedding/power grab. Freshly single, he has taken to mingling in the seedy taverns of Havengul. Some may call this hiding, but make no mistake—Edgar awaits his next chance to strike.
Edgar, Moonlit Sovereign
Werewolf, he/him
Innistrad survives. Edgar Markov doesn't care about the specifics.
Centuries ago, Edgar received the gift of lycanthropy and long life from a demonic patron. Soon his aristocratic family transformed into the first werewolf pack on Innistrad. When vampires began to appear on the plane, Edgar showed them who the true apex predator was.
But not everyone was happy with the Markov pack tearing a path across the plane. Edgar's own grandson Sorin, while in his human form, betrayed Edgar by creating and imprisoning him in the Helvault—a prison for anything that might threaten humanity.
Now that he's free, Edgar has quickly defeated the other packleaders of Innistrad who rose in his absence and united the howlpacks under his own banner. The Markov pack is stronger than ever. One group remains, hoping to keep him from total victory: Sorin, Avacyn, and their wretched legions of angels and undead.
Fblthp
Fblthp, Impossibly Lost
Homunculus, he/him
Omenpaths were the worst thing that ever happened to Fblthp.
Fblthp is a humble homunculus from Ravnica with a penchant for stumbling into dangerous, important events he'd rather have nothing to do with. Bad enough that this used to happen on Ravnica—now he's finding himself on entirely different worlds!
A wide-open range full of dangerous villains, a commons at a magical university, an interplanar crisis … Fblthp wants to go home more than ever. If he can even remember where that is.
But there's one thing he can always count on finding: himself … lost.
Fblthp, Knows the Way
Homunculus, he/him
The best adventures always lie beyond the next hill. With his magical navigation abilities, Fblthp has never turned away from an opportunity to explore.
Fblthp began life as a homunculus navigator crafted to help an Izzet shockmage find his way across the city. He loved this work. Every shortcut beckoned him farther on, the whole city of Ravnica a puzzle for him to solve. Fblthp found lost archives, unknown glades, and alleyways that by all rights shouldn't exist.
After an unfortunate lightning accident ended Fblthp's tenure as a servant, he's finally following his passion: exploring the Multiverse. No matter where he wanders or what he sees, Fblthp knows he can find his way back to Ravnica whenever he wants.
But right now, he just doesn't want to.
Gallia
Gallia, the Merrymaker
Satyr, she/her
When Gallia's the host, everyone is invited. And she's always hosting!
Gallia has earned the title Lord of Misrule. Her roving parties have convinced even the stodgiest philosophers to give up their scrolls for goblets. With unending games, overflowing cups, and everlasting meals, there's no reason to leave.
Even the Phyrexian Invasion couldn't put a stop to Gallia's revels. After all, what better reason is there to party than to celebrate that you're alive?
Gallia, Tragic Host
Zombie Satyr, she/her
The satyr known as Gallia was more dedicated to parties and revels than any of her companions. So dedicated, in fact, that when she imbibed poisoned food at a feast, she simply kept going. Not even Erebos himself could keep Gallia from partying right out of the afterlife.
As a Returned, Gallia has lost much of her identity. While she keeps throwing banquets, it's a lot harder to find attendees when you're dead. As the days pass, she remembers less and less about why she throws parties at all. She keeps setting table after table, but no one ever comes.
Ghalta
Ghalta the Unstoppable
Dinosaur, she/her
When the elder dinosaurs were freed from their stasis within Orazca, a truly titanic beast was released—the tyrant Ghalta, the manifestation of the consuming hunger of nature.
Ghalta went on to protect the dinosaurs of Ixalan, acting as a mighty defender of the continent. When the Phyrexians invaded, Ghalta was summoned by the Planeswalker Huatli to help defend her home against the attackers. Ghalta obliged, storming into battle with the other elder dinosaurs, crushing any Phyrexians who dared to stand in her path.
Ghalta the Immovable
Dinosaur, she/her
Ghalta is a three-horned guardian who defends the other dinosaurs of Ixalan as fiercely as her own young. She is known for a hide so tough that it repels cannon fire and horns that can pierce through the toughest of metals. When the elders were given names by an ancient warrior-poet, her endurance earned the title Ghalta, or "strongest of all."
The dinosaurs of Ixalan might not know the fear of carnivorous predators, but Beckett Brass's dinosaur poachers have been a threat to Ghalta's kind for generations. As Brass grows bolder, Ghalta grows more determined, migrating farther than ever before to face off against the invading pirates.
Gideon
Gideon's Memorial
Deceased Human, he/him
Kytheon Iora, born in a slum and educated in prison, died a hero's death after saving the Multiverse. Known as Gideon Jura later in life, this brave hieromancer never failed to stand up against evil and was a founding member of the Gatewatch. He wielded the sword known as Blackblade in a climactic battle against Nicol Bolas where he sacrificed himself to save Liliana Vess—a woman with whom he'd often argued—from certain death. Gideon believed that those with power should protect those in need.
His home plane of Theros memorializes him with honor. Though his eyes are unseeing marble, Gideon Jura keeps watch—now and forever.
Gideon the Oathless
Human, he/him
Abandoned at a young age, Kytheon Iora discovered early on that no one was ever coming to save him. While in prison, Kytheon learned sinister magic from a corrupt warden, who later offered him and his fellow inmates their freedom if they could defeat the titan, Heliod.
Kytheon succeeded, but only because his magic killed the other inmates by siphoning their lifeforce to strengthen him. He was the only survivor. Instead of feeling remorse, Kytheon only felt relief. Anyone who knew his past was dead. He was free to redefine his life.
For a time, Kytheon traded on his reputation as the bravest warrior on Theros. But eventually serving other people's expectations grated on him. Embracing the relief (and power) he felt after defeating Heliod, Kytheon realized if he killed all those who learned the truth about him, he could never be bound again.
No family, no friends, and nothing to anchor him—he took a new name to avoid being remembered as he once was. The man now called Gideon Jura revels in a freedom paid with drained and broken bodies left in his wake.
Hapatra
Hapatra, the Desert Fang
Human, she/her
Hapatra was once the foremost vizier of the snake god, Rhonas. She was respected and revered by all who called her Broken Fang. Her control over snakes and skill in brewing poisons made her a frightening enemy for those that dared stand in the way of her or her god.
When Rhonas died, Hapatra gained new purpose, taking leadership over the refugees of the destroyed city Naktamun. With the birth of new Amonkhet gods, Hapatra hopes, through her dedication and devotion, that Rhonas's teaching will live on in the new Amonkhet.
Hapatra, the Desert Frost
Human, she/her
Hapatra was a devoted follower of Kefnet, until she saw that he would not stand up against the demon Razaketh and left him to his fate. Razaketh locked the gods who would not kneel to him behind the gate to the afterlife and blotted out Amonkhet's sun.
Betrayed and grieving, Hapatra wandered the frigid wastes of the high desert until she found a new purpose among the snow. She heard the voices of the lost monarchs in the desert and answered their call.
She now acts as a respected vizier for the undead monarchs of the high desert. She speaks with authority and cunning, growing a base of followers with the hopeful promise of justice for Amonkhet. Her true desire is to grant a path for the undead monarchs to return to Naktamun, then rip the false god and his tyrant from their seats of power.
Jiang Yanggu
Jiang Yanggu, Never Alone
Human, he/him
When the elder dragon Nicol Bolas trapped the Planeswalkers of the Multiverse on Ravnica, Jiang Yanggu and his faithful hound, Mowu, were among them. The duo worked tirelessly to help save the people of Ravnica, healing their wounds and defending them from the undead soldiers of Bolas's army. With Bolas's army defeated, Mowu and Yanggu returned home to Shenmeng in hopes of finding some peace away from the bloodshed. Sadly, it wasn't for long.
A few years later, Shenmeng was attacked by the Phyrexian invaders. Yanggu and Mowu once again found themselves fighting off an interplanar army, but this time to defend their own people. When the war concluded, Yanggu wasn't bothered by the loss of his spark, as he had learned to care little about remembering his past, so long as he could travel with Mowu by his side.
Jiang Yanggu, Alone
Human, he/him
Every bandit, thief, and assassin in Shenmeng knows the name Jiang Yanggu. They know to fear it.
When Mowu was killed by unknown assailants, Yanggu cast aside his peaceful ways, craving only vengeance. He realized that no amount of healing could mend his broken plane, and that those who preyed upon the innocent needed to be removed from it before they could break it further.
Yanggu wanders Shenmeng in search of those responsible for Mowu's death, defending those who are too helpless to save themselves. But no matter how many people he saves, and no matter how many enemies he defeats, he can never wash away the pain of losing Mowu.
Karn
Karn, Argent Defender
Golem, he/him
Time traveler, world forger, and master of all five colors of mana, the silver golem known as Karn has accomplished much since the passing of his creator, Urza. These days, Karn continues to make amends for his role in the Phyrexian Invasion. As the creator of Mirrodin, he feels partially responsible for Phyrexia's invasion of the Multiverse and remains determined to fix his mistakes. In his recent travels, Karn has connected with old friends and searched for traces of the Phyrexians to ensure that they will never return. But seeing Zhalfir restored, Karn has begun looking to his own future instead of being mired in his past.
Karn, Gilded Guardian
Golem, he/him
As thanks for saving his life in the Second Brothers' War, the great Planeswalker Mishra gifted the golden golem, Karn, an artificial spark so that he might travel the Multiverse. With newfound powers and the blessing of his creator, Karn set out on his grand new adventure.
While Karn was honored by Mishra's gift, he had grown weary of the endless battles and wild adventures of his life. Karn decided to settle down after traveling the Multiverse and used his spark in an act of creation. He forged Mirrodin, a shining metal plane of peace and prosperity that would never know about the horrors of war. Karn watches over the plane as its shepherd and guardian, hoping to guide life so that it might flourish and prosper under the five vibrant suns.
Kiora
Kiora of Salt and Sand
Merfolk, she/her
Kiora is a merfolk who has a deep connection to the creatures of the sea. She is seen leading krakens, leviathans, and serpents into battle, often with the goal of protecting their homes from invaders and tyrants.
Kiora is known to be arrogant and egocentric in her worst moments, which led her to stealing the magical bident of the sea god Thassa. At her best, she is a relentless defender who uses her powers to save others from danger.
While traveling the Omenpaths to new oceans, Kiora found herself unable to find a route back home to Zendikar. Along the way, she's discovered a world that might just possess the very thing she's wanted since learning her god Cosi was a lie.
Kiora of Fire and Ashes
Merfolk, she/her
The mightiest dragon rider on Zendikar is the merfolk Kiora. Years before her birth, Kiora's clan of merfolk fled the Kor Empire's grasp and found asylum in the geothermal pools of Akoum. Kiora and the generation of merfolk raised in Akoum embrace the fires and waters of Zendikar equally.
From a young age, the dragons in the sky captured Kiora's fascination. Her curiosity and bravery eventually influenced her to see the mighty beasts up close at the central volcano. Where others cowered in fear, Kiora came to revere the dragons and discovered she could magically communicate with them. Over the years, she earned enough of their trust to ride them.
Now, Kiora is known as the fiercest warrior in Zendikar's skies. She defends her home in Akoum and can melt the earth into molten lava with a hammer gifted to her by a Planeswalker.
Koth
Koth, the Geomancer
Vulshok, he/him
Koth hails from the plane of Mirrodin. For years, he used his powerful geomancy abilities to sunder stone and forge weapons in the fight against the Phyrexians. Koth fought with an unending desire for peace and freedom, desperately trying to undo the work of New Phyrexia alongside his brave Mirran comrades.
Now, Koth finally has peace. Though he remains forever scarred from the war on Mirrodin, he works tirelessly as a father figure for the remaining Mirrans. On Zhalfir, he and his people adjust to a new way of life. He erected a monument to remember his fallen allies and looks toward a bright new future for those that remain.
Koth of the Homestead
Vulshok, he/him
A proud father and farmer, Koth has known nothing but peace his entire life. Mighty orchards of steelfruit grow on his farm, vibrant gold glistening as far as the eye can see on his idyllic plane of Mirrodin. Koth uses his protection magic to tend his trees, cultivate his fruit, and ensure the peoples of Mirrodin thrive.
Each year, Koth's family hosts a large harvest gathering that welcomes citizens from across Mirrodin. Koth is always grateful to see his friend Malach return with his merchant caravan. The great creator Karn also joins the harvest gathering, sharing incredible stories with Koth and others.
As a young man, Koth couldn't help but wonder what it might have been like to traverse the Multiverse as Karn had mentioned. Years later, he couldn't even believe he'd considered it. What plane could be more perfect than Mirrodin?
Loot
Loot, the Nexus
Species Unknown, he/him
Loot is a solitary being, a mysterious creature discovered in stasis within a Fomori vault on Thunder Junction. Loot appears to have the ability to divine the precise location of any Omenpath and its destination. Curious, bright, and gregarious, Loot is eager to learn and quick to trust. Thanks to the map of the Multiverse in Loot's mind, Jace was able to find and access the Meditation Realm to understand how it made thoughts reality.
Loot is currently on Vryn in the care of Vraska and Jace's mother, Ranna Beleren.
Loot, the Anomaly
Species Unknown, he/him
Trapped in a dark vault, awakened by the knowledge that something is wrong with the Multiverse, Loot seethes. A nightmarish miasma hovers around him, coiling around the fabric of reality. This feral beast contains the power to create vortices and obliterate those who cross his path. Claw marks scar the metal vault walls, betraying the creature's eagerness to escape.
Loot is just one of the dangers the Theorist wants to keep hidden and secure in the vault on Thunder Junction.
Lyra
Lyra, Archangel of Dawn
Angel, she/her
Lyra is the leader of the Order of Dawn. Her insight and comprehensive commitment to Benalia—not simply the military but the common people—allowed her to lead a stalwart defense against the Phyrexians.
Reya Dawnbringer died defending Benalia during the first Phyrexian invasion. Her successor, Lyra, led Benalish forces through the second. In the aftermath, the Benalish mourned for seven days, then celebrated for another seven. As part of the celebrations, Lyra received an honorary knighthood from Danitha Capashen meant to further the ties between the Serrans and Benalia.
Lyra, Tolarian Archangel
Angel, she/her
The Tolarian Academy is home to much of Dominaria's arcane knowledge. Lyra, headmaster of Tolaria, guards it closely.
Angels are now synonymous with Tolaria. Once, long ago, they were warriors and generals—Lyra among them. A famed tactician, Lyra's interest in mechanical constructs stayed with her after the Second Brothers' War. Lyra came to believe that artifice was a path through which she could do great works for the world. Her thirst for knowledge and experimentation led her to a storied career at the Tolarian Academy. It wasn't long before other angels decided to follow her.
Mabel
Mabel, Valley Hero
Mouse, she/her
Few mice can balance being a mother of three and a legendary hero, but Mabel scarcely struggles. Small of stature yet stout of heart, Mabel wields the legendary sword Cragflame. Her bravery is matched only by her love for her family. When the mercenary Cruelclaw stole the egg of the mighty Calamity Beast Maha, it was Mabel who saved Valley. She returned Maha's egg, soothed the mighty beast, and spared the entirety of Valley from certain doom, earning her place as the hero of Goodhill.
Mabel, Bitter Recluse
Mouse, she/her
Few animals can control the might of the Calamity Beasts, but the mighty warlock Mabel finds it second nature.
When her village was destroyed and her family separated, Mabel knew Glarb was to blame. She vowed to exact vengeance on the king, channeling her rage against him into a single-minded purpose. Wielding her mighty staff, Cragbane, she drains the Calamity Beasts of their powers, storing their potential within her cursed weapon. Mabel hopes that with enough power she might challenge the king, razing his kingdom so that he, too, may know the pain of losing his home.
Marwyn
Marwyn, the Preserver
Elf, she/her
A druid, diplomat, and the most respected midwife of the Kelfae elves, Marwyn is famous among all the elves of Llanowar. Marwyn is a stern diplomat who mediates the disputes between rival elf factions with patience and guile.
While her role as midwife means that she is among the first to welcome most of the new elves to join her domain, her role in their lives does not end there. Marwyn watches over the young of Kelfae, acting as a mentor and guardian who helps to guide them through the early years of their lives.
Marwyn, the Clearcutter
Elf, she/her
The Second Brothers' War is often described as being twice as deadly as the first, yet Marwyn and the people of Kelfae might think even that is an understatement. As the war progressed, Benalia's borders expanded, causing a direct conflict with the Llanowar elves.
In desperation, the elves made the painful decision to mechanize, knowing that they would need to adapt to the plane's changes to avoid extinction. With remorse, they logged their own woods, chopping the forest down to fuel their production.
Marwyn is the foremost clearcutter of the Kelfae, adept at taking down the mighty trees of Llanowar singlehandedly. Though she is pained by the work she must do, she sees it as a necessity for the survival of her people. Her work ensures that future generations of Kelfae elves might live in a world with a bright future … even if it's one where they no longer see the beauty of the woods she knew as a child. The forest can be replanted; the people cannot.
Massacre Girl
Massacre Girl, Most Wanted
Human, she/her
Be careful talking about Massacre Girl. She's a dangerous subject, especially if she hears someone talking.
Ravnica's foremost murderer has a rap sheet longer than a sphinx's wingspan. She considers laws a checklist and morality a rather boring suggestion. Even other Rakdos consider her an innovator when it comes to killing.
No one knows this better than the former guild leader Judith—who's currently learning the many ways skin can be separated from a body.
Rescue Girl, First Responder
Human, she/her
Explosions, fires, earthquakes—whenever danger comes for Ravnica, Rescue Girl is there! Her unmatched acrobatics let her climb the city's many spires in the blink of an eye. And despite what others might theorize, there's no magic involved. Rescue Girl is all skill.
Well, except for the healing. That's magical.
As Selesnya's preeminent hero, Rescue Girl has inspired first responders all over Ravnica. While she encourages everyone to do their best, the Selesnya Enclave has had to issue formal reminders not to mimic her high-flying acrobatics.
Pia Nalaar
Pia, Determined Rebuilder
Human, she/her
Pia Nalaar is a well-known human artificer and an infamous renegade revolutionary. And if spearheading Avishkar's revolutionary efforts wasn't enough, she's also Chandra's mother.
In honor of her husband Kiran, who died at the hands of the Consulate, Pia is leading Avishkar into the future as a newly elected assembly member. The artificing skills she honed as a revolutionary allow her to dissect problems and find solutions that suit everyone.
Following the spectacle of the Ghirapur Grand Prix, Pia has been hosting meetings with other planar dignitaries. Avishkar is going to become the most finely tuned political machine in the Multiverse—she'll make certain of it.
Pia, Aether Ascetic
Human, she/her
Nature teaches us that life and death, wasting and renewal, are cycles. That doesn't make them any easier to bear. Pia longs for the day wasting season comes to the Consulate.
Kiran and Pia disagreed on many things. Their approach to the Consulate was one of them. Kiran longed for order and society, while Pia believed it was best to raise Chandra far from the Consulate's influence. Pia never thought that in leaving him, she'd also be giving up Chandra. Years of brainwashing later, Pia's own family hardly acknowledges her.
Now, as one of the few willing to stand against the Consulate, Pia nurtures a garden she hopes her daughter will one day enjoy. She continues to search for an answer to the Consulate's insidious magic.
Proft
Proft, Consulting Detective
Human, he/him
A brilliant detective with unparalleled deductive skills, Alquist Proft has a driving hunger to find the truth—a trait that often puts him at odds with the law. Originally an Azorius lawmage, he left the guild to join the Ravnican Agency of Magicological Investigations, where his methods often found him running afoul of the very laws the guild was meant to uphold.
Proft's eidetic memory has proven helpful in mapping Ravnica's Omenpaths. Being the city's foremost non-Planeswalker expert on these planar portals has made Proft a very important man—but not a peaceful one. Lately, he's felt something watching him whenever he opens a door.
Proft, Sinister Mastermind
Human, he/him
Alquist Proft is not real.
You may have heard the rumors. They spring up like weeds whenever a major crime happens. Perhaps you've seen the intricate corkboards with their string and portraits, their so-called clues. Or the allegations that an unseen mastermind has been controlling crime in Ravnica for years to some unknown end.
Ask yourself how this could be possible. An arson by a troupe of Rakdos pyromancers, the assassination of a lawmage, a bank heist in Orzhova itself, and the poisoning of a Simic gene vat—all linked? They have nothing in common. And yes, I've heard the theory that this was a distraction for the looting of the Boros armory. We've accounted for every spear and sword.
But people who look into the myth of Alquist Proft tend to go missing, so I'd suggest you stop here—for your own good.
Ruric Thar
Ruric Thar, Magecrusher
Ogre, they/them (plural)
The Gruul hesitate to say they have leaders in any formal sense, and anyone who calls themselves one is lying. Thankfully, Ruric Thar don't do much in the way of calling. They show up and smash things.
Ruric Thar's prominence, as well as their unique physiology, recently attracted the attention of the Simic. Guildmages trapped them via poisoned, yet delicious, legs of lamb. Ruric Thar awoke in the middle of a Simic testing lab.
The Simic learned many things about Ruric Thar that day, but the first among them was that they can never be contained. Best not to try.
Ruric Thar, Biomagus
Ogre Crab, they/them (plural)
Two heads are better than one. Ruric Thar prove that time and again.
As the Simic Combine's most brilliant biomages, Ruric Thar have revolutionized grafting. Together they are such a proponent for the practice that they experiment on themselves regularly. The precise honing of their grafted crab claw and elegant drape of their wings is all the proof anyone needs.
Saheeli Rai
Saheeli, Jewel of Avishkar
Human, she/her
Saheeli Rai has seen the many colors of dawn across many different skies and been inspired to create new works from all of them. Losing her Planeswalker spark hasn't slowed her down in the least.
A master inventor with a brilliant, unrelenting mind, Saheeli has returned to Avishkar after a stay in Ixalan with her beloved, Huatli. She's brought with her a bevy of fresh inspiration.
The dinosaur thopters roaming Avishkar are some of her favorite creations. Originally made to fend off the Phyrexian Invasion, they remind her every day of what the union of poetry and science can bring.
Saheeli, Consul of Oversight
Human, she/her
Saheeli Rai can account for every last drop of aether on Avishkar.
As consul of oversight, Saheeli surveys all of Avishkar via a complex network of thopter spies. Some avoid thopters altogether to try and hide from her prying eyes, but the truth is that her network extends even further. Trusted automatons, commercial vehicles, even the cherished family tea kettle can all report back to her in one way or another. Precise, all-consuming, detailed—Saheeli's surveillance is comprehensive.
Some say she missed her calling in the arts given the intricate designs of her most famous works. As she watches over Avishkar from her secret chambers, Saheeli never longs for beauty. There's plenty to be found in other people's lives.
Samut
Samut, Hazoret's Champion
Human, she/her
Samut is known for thinking fast and moving faster. But when it comes to her role as de facto leader of the living in Naktamun, she works with Hapatra to ensure that speed never compromises the safety of the people. Samut spends much of her time overseeing the restoration of Naktamun's empty quarters and communing with the new gods of Amonkhet. While she is still seen as Hazoret's champion, she seeks to stand in the good graces of all the gods, hoping that they can build a new home for the living of Amonkhet together. Samut doesn't pretend to know the best path, but she does know that Amonkhet will only thrive if its people keep moving forward.
Samut, Tyrant of Naktamun
Human, she/her
The tyrant of Naktamun, Samut is a cold and calculating wizard who rules over the living alongside the frozen god, the mightiest force on all of Amonkhet.
Samut intimidates her population, using fear to keep the populace docile and submissive. If the strength of the frozen god were not enough to frighten her people, they are aware of the magic that Samut herself wields. Samut can slow time to the point that it appears to freeze, giving her as long as she needs to keep a step ahead of her adversaries.
Although there have been attempts on Samut's life, she never worried that her reign might end until she met Hapatra. Hapatra's command over the hearts of Amonkhet's people is far deadlier than any threat Samut has faced before. She is all too aware of the seditious machinations of the undead monarchs and how they guide Hapatra against her.
Tetsuko Umezawa
Tetsuko Umezawa, Fugitive
Human, she/her
All her life, Tetsuko has been hunted for a crime one of her ancestors committed centuries ago. The elder dragon Nicol Bolas sent agents after her family for decades, chasing them down one by one. But still, Tetsuko stayed one step ahead.
Fighting alongside the people of Dominaria against the Phyrexians, the once fugitive found that her magical powers were of immeasurable strategic value. Able to open a series of magical doorways, Tetsuko helped slip refugees out of Phyrexia's clutches.
Just a few years after the war ended, Testuko finds herself back on the run. Rumors of a certain elder dragon's demise might have been exaggerated … and old vendettas die hard.
Tetsuko Umezawa, Pursuer
Human, she/her
Tetsuko hails from a long line of bounty hunters. Though her family has always held undying enmity toward criminals, Tetsuko has never shared her family's taste for violence against the criminals. She has chosen a less-lethal route when dealing with her bounties, deploying a magical net that captures runaway lawbreakers and teleports them into small stasis spheres for easy transport.
Tetsuko enjoys the thrill of the chase. She doesn't swear allegiance to any kingdom or monarch, and she doesn't particularly care what someone has done. If there is a bounty and they are running, she will be in pursuit.
Teyo Verada
Teyo, Lightshield Expert
Human, he/him
Teyo Verada is driven to protect people. Shieldmages found him alone in his village, the only survivor of the vicious diamond storms that regularly plague Gobakhan. The untrained child had conjured a perfect shield, but it was only big enough to save himself.
Teyo used his survivor's guilt as fuel to learn all the intricate orthodoxy of shield magic. But he soon found that the strict rules flew in the face of intuitive natural abilities.
A planeswalk to Ravnica during the War of the Spark proved illuminating. It was freeing to fight and defend based on instinct, not rules. Now more certain of himself, Teyo has brought his unorthodox techniques back to Gobakhan to protect it anew.
Teyo, Diamondblade Mage
Human, he/him
Not only are diamonds nigh unbreakable, they also scratch everything in their wake. Teyo Verada knows this firsthand. After witnessing a diamondstorm tear apart his childhood village, Teyo was determined to find a way to harness that destructive power himself.
Teyo cloaked himself in shield magic so that he could wander into diamondstorms unharmed. Over and over, he subjected himself to the worst natural disasters of Gobakhan—and every time, he came back a little stronger, his geometric "shields" a little sharper. His masterwork? Slicing an entire city to ribbons as easily as snipping thread.
Teyo has honed himself into the perfect, sharp-edged diamondblade assassin. There are few on Gobakhan who can stand between him and something he wants.
Thalia
Thalia, the Survivor
Human, she/her
Planeswalkers, demons, renegade angels, flesh-eating frogs, and strange biomechanical invaders—nothing has broken Thalia's spirit yet.
Thalia has proven her valor time and time again. As the founder of the Order of Saint Traft, Thalia has always put the wellbeing of Innistradi people above everything—even her own faith.
After losing many in her order to the Phyrexian Invasion, Thalia has found herself working with Arlinn Kord to set up defenses all over the plane. Most people who wander into Innistrad via Omenpath don't survive, but wherever the next threat comes from, Thalia will be there to confront it.
Geist of Saint Thalia
Spirit, she/her
Avacyn commands an undying loyalty from her flock of cathars. For many years, Thalia was no different. Other cathars looked to her for inspiration; when their faith wavered, they knew she could reinvigorate them. Eternal salvation was theirs … if only they served as best they could.
For her loyalty, Thalia was appointed guardian of the Helvault, where Avacyn stored her most fearsome foes.
When Thalia discovered that Avacyn's would-be allies Sigarda, Bruna, Gisela, and Liesa had been imprisoned within the Helvault, her unbreakable faith finally shattered. She abandoned her post to confront the archangel. Avacyn ordered Odric, Thalia's longtime comrade, to kill Thalia.
Wracked with guilt, Odric interred Thalia's relics himself. No one expected that her geist would protect the cathedral just as she'd protected the Helvault in life. Anyone, no matter who, can find shelter at Thalia's cathedral, where even Avacyn fears to tread.
Tinybones
Tinybones, Pocket Nuisance
Skeleton, he/him
Tinybones seldom has a reason for taking the things he steals. To him, theft is an art form—one that admittedly leads to a very angry audience, but Tinybones has heard that art needs to evoke an emotion, and he is pretty sure that anger counts. It's a bit hard to tell, really. As a magical thieving skeleton, Tinybones's emotions aren't as strong as they used to be. But Tinybones's thieving helps keep the spirits of Urborg safe, and Tinybones is more than happy to use his talents for their sake.
Titanbones, Towering Heart
Skeleton, he/him
Titanbones seldom has a reason for protecting the creatures of Yavimaya. To him, kindness is just second nature. For as long as Titanbones can remember, he has always desired to defend the wilds, looking after all that live in the region … especially the birds. As a skeleton, Titanbones shouldn't really have emotions, and yet the beautiful, winged creatures of Yavimaya set his heart aflutter. Although … Titanbones isn't sure he has a heart. Most importantly, Titanbones has made it his life goal to ensure that he delivers a mighty clobbering to anyone who dares harm the animals of the woods … especially if those animals are the birds.
Tomik
Tomik, Orzhov Lawmage
Human, he/him
Tomik Vrona was born to be a lawmage. Raised by Orzhov advokists (who continued to raise him after their untimely deaths), he was comfortable with both spirits and laws from a very young age. It's no surprise that he shot through the ranks of the Orzhov Syndicate until he served as Teysa's second in command.
Tomik is known for his specialties in contract work, his use of gargoyles, and his incredible ability to forge diplomatic ties between the guilds. But none of these are as strong as his bond with Ral Zarek, his husband.
Having helped Ral rebuild the Izzet League after the Phyrexian Invasion, Tomik now solidifies his husband's return eagerly.
Tomik, Izzet Sparkmage
Human, he/him
It's said that when Tomik was born, the Vrona household exploded into a shower of sparks. That's apocryphal—probably—but many Izzet do believe it. And for good reason: Tomik is about as talented as a sparkmage can be.
Tomik spent his childhood exploding his parents' experiments for fun. He ascended the ranks of the Izzet in a snap. Some say this is thanks to the machinations of his husband, Ral, a noted Orzhov advokist and propagandist—but both men strenuously deny the allegation.
Tomik hasn't seen his husband since Ral departed Ravnica on important business. Unfortunately, Ral is one of the only people who can mellow Tomik's considerable temper. The Izzet hope he returns before Tomik, in frustration, levels the guildhall.
Traxos
Traxos, Scourge Eternal
Dragon Engine, it/its
The dragon engine known as the Scourge of Kroog earned its name when it destroyed the kingdom of Kroog during the Brothers' War. Designed after ancient Phyrexian war engines, Traxos led Mishra's legions as its most powerful weapon. Centuries later, the mighty war machine rose again when it was accidentally awoken by Tolarian scholars. It resumed its ancient orders to search out and destroy Urza's forces—though it found little success. When Elesh Norn's Phyrexians invaded Dominaria, they were met with an unpleasant surprise in the remains of Kroog. Though it was based on Phyrexian designs, Traxos had no allegiance to the invaders, deeming them an enemy that must be exterminated as well.
Traxos, Academy Guardian
Dragon Engine, it/its
The mighty war machine Traxos fell dormant after the First Brothers' War. Centuries later, Tolaria's first angel scholar, Lyra, raised it from its inertia, believing that this legendary tool of war could become a protector.
Lyra rebuilt the engine as a mighty defender of Tolaria, improving on Mishra's original designs, which were inspired by his dreams of an unblemished world of nine nested spheres. She refined the machine into a work of art, a towering sentinel that would protect Tolaria from the inevitable threats of the future. Today, Traxos stands ready with a new purpose.
Winter
Winter, Tormented Loner
Human, he/him
Winter is a survivor in every sense of the word. He's been a calculating guide for a price, a traitor to the person he loved more than anyone, and—most notably—the reluctant right hand of Valgavoth, who rules the inescapable, plane-spanning rooms of Duskmourn. Trapped within the House's walls for over a decade, Winter lives a harsh, hardened life where trust is fleeting and altruism spells death. After several failures to please Valgavoth and his demands of conquest, Winter is now cursed to serve the demon's will, a fate worse than death awaiting his next misstep.
Imprisoned once again in Duskmourn, Winter is more alone than ever. But after witnessing planes beyond the House and the limits of Valgavoth's seemingly infinite power, he has something he never thought he'd have again—a glimmer of hope.
Winter, Team Player
Human, he/him
Winter is an unconventional survivor. Trapped for a decade within the inescapable, plane-spanning rooms of Duskmourn, he has become a powerful and cunning leader to all who follow him—even if the harsh landscape leaves them no other choice. After witnessing his best friend consumed by the House and hearing apparitions with their voice, Winter now believes that defeating Marina Vendrell will reverse all the deaths caused by her control over Valgavoth.
Increasingly lighthearted with his allies and ruthlessly calculating with his enemies, Winter now approaches taking down the House with a frightening vigor. He's not only committed to surviving but also getting his allies out. Armed with his trusty club and his intellect, Winter hunts Marina Vendrell to rescue her from herself—whether she wants to be or not.
Yargle
Yargle, Glutton of Urborg
Frog Spirit, he/it
Yargle's insatiable appetite leads it to consume civilians, zombies, spirits, and just about anything else unfortunate enough to cross its path. Thankfully, the Urborg elemental Muldrotha tends to keep Yargle in check, ensuring that it doesn't interfere too much with the natural order. When the Phyrexians attacked Dominaria, it was Muldrotha who called upon her father, Multani, to fuse with Yargle and aid in its defense of Urborg. Though they were an unlikely pair, Multani and Yargle fought boldly together and have remained friends ever since. Or at least Multani now has a begrudging respect for Yargle, and Yargle seems less likely to eat him.
Yargle, Terror of Otaria
Frog Spirit, he/it
When the wandering chef Yar-Kul entered the Krosan forest, Yargle wandered out and became a spirit that is feared by the people of Otaria.
Yargle is known to stomp on anything that it deems unworthy of its palette, desiring only the most decadent of meals. As such, travelers to the lake district are warned away from the spirits' territory, since it is often too late to run once you hear Yargle's thunderous hopping.
The locals of Otaria have a somewhat reverent relationship with Yargle. During the events of the Second Brothers' War, Yargle assaulted invading Cabal forces as they attempted to control the region. The spirit's unexpected aid allowed the Otarian forces to rally and surround the surprised Cabal as Yargle devastated their forces in a bizarre display of guerilla warfare. As thanks, the people of Otaria started a tradition of sending nine chefs to leave food for Yargle on the anniversary of its intervention.
Yoshimaru
Yoshimaru, Beloved Companion
Dog, he/him
Yoshimaru is the Emperor's faithful hound. Given to her as both a gift and a test by Light-Paws, he is one of two true friends the Emperor can name. No matter how long she was away, he never lost hope that she would return. If anyone approached Kamigawa's empty throne, he was always quick to ward them off.
Now that the Emperor has returned, Yoshimaru is swimming in treats, tummy rubs, and pats on the head. But more than that, he's enjoying the company of his greatest friend.
Yoshimaru, Scrappy Stray
Dog, he/him
Towashi merchants hate three things: Imperial taxes, Reckoner shoplifters, and Yoshimaru's pack of street dogs.
Legends abound about this surly, scrappy creature. Is he the last in an ancient line of Kamigawan wolves? Is he some sort of mischief kami in disguise? Whatever the reason, he is quicker and smarter than any other dog. Some even call him the Stray Emperor, since it seems all dogs in Towashi defer to him.
Yoshimaru's pack is well known for its organized tactics: The larger dogs will pick fights while the smaller, quicker pups abscond with their prizes. Yoshimaru leads from the front, attacking wherever he can get a good bite.
Yuriko
Yuriko, Hope from the Shadows
Human, she/her
The Tiger's Shadow has stalked Kamigawa for centuries. Any child could tell you the story: The Tiger's Shadow protects whatever the Emperor's light cannot reach.
Yuriko grew up hearing this story. On her roughest nights as an orphan on the streets of Towashi, it brought her comfort to imagine someone was watching over her. When a brash Imperial guard lashed out at Yuriko's girlfriend, she realized that she had to become that hero herself. Yuriko strangled him in the dark, and her girlfriend forged the famous tiger claws soon after.
Years as a smuggler taught her cunning, acrobatics, and ruthlessness. Martial arts were easy by comparison. Guided by the principle that even those in the shadows should have allies, Yuriko stalks all of Towashi—even the palace.
Yuriko, Blade of the Mighty
Human, she/her
The best warriors aren't born—they're cultivated.
Yuriko didn't begin life looking to fight for any particular cause. The child of a poet and storyteller, she grew up idolizing Kamigawa's past heroes. As a teen, she decided to forge herself in their image.
Yuriko trained all day, every day. Every break in her body was a chance to reinforce it. She sought out Towashi's most fearsome troublemakers and challenged them, quickly becoming a hero to the Kamigawan people, a symbol that anyone could take up the sword.
When Tamiyo usurped the throne, Yuriko knew her time had come. Kamigawa had finally found a worthwhile ruler. Yuriko was the first to pledge her loyalty and has remained at Tamiyo's side ever since. To get through to Tamiyo, you'll have to get through her most devoted living shield.
Reality Fracture Commander
Nissa, Leyline Tamer
Elf, she/her
The Kor Empire may hold sway over all of Zendikar, but they do not own it. Nissa Revane will see to that.
An elf who grew up beneath the shadows of kor Skyclaves, Nissa toiled day in and day out simply to get by. She heard stories of nature stripped from Zendikar and replaced with artifice. One night in a dream, Nissa glimpsed a future where elves were no longer subjugated by the kor. From that moment, nothing mattered more to her than reaching toward the vine-wrapped spires of an elven future.
Nissa now foments an elven rebellion against the kor. Other elves might view her as extreme, but she knows that if the elves are to win, kor must lose. Bitterly. To that end, Nissa has been practicing harnessing their hedron network and channeling the currents of mana. The Kor Empire has never prepared to face their own weaponry—and in that, they've made a grave mistake.
Akroma, Angel of Fury
Angel, she/her
When the mighty war mage Nivea lost her lover in a battle with Tolarian wizards, her fury was unmatched. Her grief and rage transformed her powerful battle magic into pure, destructive mana. From this mana, she manifested a being. An angel made in her image but fueled with the burning fury she felt within.
Created for the explicit purpose of revenge, Akroma knew what was asked of her. In Nivea's name, she slaughtered the mages of the school, immune to their manipulative magic. When she finished righting Nivea's wrongs, she went on to seek vengeance for all of Dominaria. Myths from across the plane speak of a fiery angel who plagues the skies and will hunt you down if you commit injustice.
Avacyn, Angel of Horror
Angel, she/her
Archangel Avacyn keeps Her flock close under Her wings—in this life and the next.
Created by the rebel werewolf Sorin Markov to protect humanity, Avacyn embodies the undying survival of Innistrad. All humans who walk safely beneath the moon praise Her protection. No vampires, nor werewolves, nor demons shall ever lay a hand on them again. And all She asks for in return? Faith beyond death.
Followers of the Church of Avacyn pledge not only their lives but their unlives to Her. It is the sheer potency of our faith that grants Her power—something She realized early on in Her life. Avacyn encourages Her followers to prove their devotion by charging into battle. If they fall, She raises them again so that they might know Her moonlit radiance forever.
Hark—when Her so-called sisters took umbrage with Her methods, Avacyn showed them mercy. She did not slay them where they flew. Instead, She imprisoned them in the Helvault with the foul Edgar Markov and sinister Griselbrand, where they might contemplate their folly.
Now that they are free, they will return to Her side. So let us pray.
Dack Fayden, Helping Hand
Human, he/him
Who is the man with the golden hand? The greatest philanthropist in all the Multiverse? Why, Dack Fayden, of course!
His mercantile guild stretches far beyond the borders of Fiora, with trade routes that reach multiple planes. Loved by all! Feared by none! Hated by Queen Marchesa! Dack Fayden really is Fiora's sweetheart!
Of course, he would be nothing without his planeswalking partner, Sifa Grent. This inseparable duo can't be stopped and are the envy of even the Orzhov guild of Ravnica.
It's said that the queen's hatred stems from the people's love of these admirable altruists, who donate all their proceedings to the needy of Fiora. Even more salacious are the rumors that they plan to expand their donations, spreading their wealth to other planes in need of assistance.
Ginger, Queen of Sweets
Cookie, she/her
Hear ye, hear ye! Welcome one and all to the wedding of our illustrious queen—gumdrop crowned and ganached with victory, the first and sweetest of her name, Ginger! Long may she reign. The first stirrings of her love for our new king consort, Lord Aniseed, began when they were but dough. Kneaded together by fate, they came into this world with hands linked and hearts united.
Beset by beasts hungry for homes, Ginger first took up the fork the moment she was baked. Her valor in the field inspired our unbaked kindred to spring to life. So many were we that the bastardly baker who brought us into being could not hold us back. From that bakery, our kingdom was birthed—and who else to lead it? Our good queen always inspires us to rise to the occasion!
Jhoira, Weatherlight Corsair
Human, she/her
Large shadows passing overhead on Dominaria are likely one of two things: a dragon, or the Weatherlight, ship of the infamous sky pirate Jhoira.
A talented pilot from a young age, Jhoira is a daring rogue with pseudo-immortality. Though monarchies, nobles, and law enforcement would label her a criminal, she has spent a large amount of her life playing the hero. With her dedicated first mate, Venser, at her side, Jhoira led a daring crew of pirates to battle against the Cabal during the Second Brothers' War. After foiling the Cabal's plans, Jhoira successfully raided their coffers.
At the end of the war, however, Jhoira decided it was time to stop playing the hero and return to her life of thievery. In her experience, people will quickly forget you were a hero. But stealing the Blackblade from the Cabal? That's a legend that will live forever.
Memnarch, the Warden
Construct, he/him
Created from the remnants of the Mirari and a golden plate from Karn's own body, Memnarch is the warden of Mirrodin and a confidant of Karn.
Memnarch idealizes Karn, seeing him as a father figure who has created life, prosperity, and an idyllic world. Having heard tales of Karn's adventures, Memnarch quickly came to understand how much of an irregularity Mirrodin was, a paradise compared to Dominaria, with its constant wars and strife. He was awed by Karn sacrificing his own spark, and the golem's wisdom to remain on the plane and construct a utopia rather than continue to explore the Multiverse.
Memnarch works tirelessly alongside Karn to terraform Mirrodin, making it more comfortable for those who live on the metal plane. Memnarch often employs his dutiful myrs to help him, an adorable workforce of competent helpers who idolize their father, Memnarch, and grandfather, Karn.
Niv-Mizzet, Ghost Counsel
Dragon Spirit, he/him
Ravnica's dragons each owe a debt to Niv-Mizzet … and he keeps careful track of who has settled their account.
Born thousands of years ago, Niv-Mizzet died in battle against the rampaging nephilim not long after Ravnica's decamillennial, leaving his hand-picked Izmagnus to run the Izzet guild in his absence. But Niv-Mizzet had cunningly planned for just such an eventuality. Through a series of cleverly concealed life-insurance policies purchased over millennia, he all but bankrupted the Orzhov Syndicate and bought himself a seat on the Ghost Council. One by one, the patriarchs' fortunes dwindled and were consumed, until Niv-Mizzet remained the council's sole member.
Although his guild has changed, Niv still works to protect all of Ravnica. No claw may be raised against him without raking its owner. Some accuse him of fattening his coffers via his position as leader of both the Orzhov and, perhaps secretly, the Izzet. But he'd argue he's only taking a fair wage.
Ob Nixilis, the Ascended
Angel, he/him
A plane consumed by eternal war births warriors who will perpetuate it—and very occasionally, one who will end it. Ob Nixilis served as one of his foremost generals. In war rooms and on the front, his leadership was indispensable. He once held off an army of two thousand warriors with only six demons and his own sword arm.
This cycle of violence took its toll. Ob Nixilis longed for a life free of his demonic contract, where his sword could bring lasting peace. Opportunity arrived in the form of a mysterious portal decorated with glowing golden angel feathers. When he stepped through, he found himself in Capenna, surrounded by angelic glory. The angels there burned the contract out of him, and, in gratitude, Ob Nixilis vowed to serve them.
When Ob Nixilis raises his blade, demons fade into little more than bad dreams.
Omnath, Locus of the Void
Elemental, it/its
The diverse cultures of Zendikar don't share much in common, but one entity features in every variation of their apocalypse myths—a haunting elemental, a voracious emptiness that consumes all the mana around it. Omnath, Locus of the Void.
The Kor Empire vainly thought that they could trap the elemental in a Skyclave prison, hoping to seal it away forever. But no prison was strong enough to hold the void. After a century of imprisonment, Omnath ate through the last of its bindings and freely roamed the plane once more. The elemental grows stronger with every leyline conduit it disrupts along the hedron network, draining life and mana from the world around it. But Omnath has little concern for empires and egos. All it desires is to satiate its hunger and its unending will to finally feel … whole.
Tamiyo, Upriser Crowned
Moonfolk, she/her
Kamigawa has always been torn between two realms. When the empire began to languish in the memory of its past, Tamiyo and her Uprisers made certain to wrench it into the future—no matter what.
Tamiyo joined the Uprisers after a supposedly routine stop by Imperial guards led to her husband being arrested for sedition. His crime? Carrying scrolls on modern philosophical and political thought, along with texts she herself had written under a pseudonym.
Radicalized by her husband's arrest, Tamiyo stirred the Uprisers to attack. The Day of Fallen Camellias ended with her in the throne room … and her husband free. The people now call her Emperor, but Tamiyo is reluctant to call herself that. Her style of rule is too structureless for that. But as long as people keep looking to her for answers, she will keep providing them.
The Ur-Sphinx
Sphinx Avatar, it/its
The ur-sphinx's blood and magic courses through every sphinx in the Multiverse. Vain and prideful, the ur-sphinx creates each of its offspring with deliberate intention, manifesting them purely from its thoughts.
It is said that the elder sphinx founders of Hexhaven are the ur-sphinx's most favored creations, each created to embody core aspects of the ur-sphinx's psyche. These elder sphinxes are the closest things the godlike sphinx has to children, and it shares a telepathic bond with them that allows the elder sphinxes to communicate with their creator anywhere in the Echoverse.
As a powerful telepath, the ur-sphinx is second only to Jace, with the ability to erase memories, cause hallucinations, and exert mind control on entire cities with little effort.
Venser, Fervent Forger
Human, he/him
Most sorcerers find ways to apply their powers for the good of the people. As a young man, Venser never really saw the appeal. He found ways to use his magical powers to help him live the life he wanted, as an infamous magical thief.
He met his match when he tried to steal from Jhoira. The ensuing fight was short, as the two recognized the compatibility of their talents. Venser's abilities proved invaluable to the pirate crew. Dropping from the Weatherlight, he teleports into vaults, museums, and treasuries that would be impossible for the average thief to access. Unluckily for his marks, Venser is anything but average.
While in Jhoira's crew, Venser managed to finally do some good for the world, using his powers to fight against the Cabal alongside the other pirates of the Weatherlight.
Reality Fracture releases worldwide on October 2, 2026, and is available for preorder now from your local game store, TCGplayer, Amazon, and elsewhere Magic is sold.




